The developer libraries

Building on Prism

The software you have seen — the CLI, the Server, the Editor — is built on a small set of C++ libraries, and those same libraries are what you build your application on. They are closed-source and written in pure, modern C++, each depending only on the standard library and the layer below it. You can take one, two, or all three.

Each library has its own deep manual on its own subdomain — overview, quickstart, guides, and reference:

A clean dependency stack

Prism UI         widgets, GPU drawing, docking, themes
   │  depends on
Prism Platform   window, input, Metal RHI, buses
   │
(your app)  ──────────────────────────────────┐
   │                                           │
Prism Core       document model — pure C++, no deps

Prism Core sits to the side: it depends on nothing, and nothing GUI depends on it. A headless tool links Core alone; a native application links Core for its documents and Platform + UI for its interface. The Prism Editor links all three; the CLI and Server link Core (and the codecs) only. The layering is enforced by the build, not merely aspirational.

Why closed-source libraries, open-source examples

The libraries are the product — the carefully built, exhaustively tested foundation we maintain. The examples — Prism Light, Prism Pixel and Prism Atlas — are open source, because the best documentation for a foundation is a complete application built on it that you can read end to end. They are the reference for how the pieces go together.

Pick a library above to dive into its manual, or read why Prism exists first.